Personal and Group Projects

While under UCCS I got the Honor to work with astounding people and got to learn a lot about being a part of a team but most importantly I got to learn new skills and sharpen old ones on a series of projects I have taken part in.

 

 

Video Game Projects

I have been and currently am apart of several different projects for various video games, and I’m confident that these experiences will be incredibly rewarding. Working alongside talented individuals, I’ve been able to contribute my skills and learn from others in ways that will push the boundaries of what we can achieve together. These projects offer great potential for growth, and I’m eager to see the results of our collective efforts as we bring these games to life.

Chaos Classroom

A Bullet Heaven Roguelike based on several students everyday lives that have turned medieval that is going to be released next year under the Pack Tactics Productions team

Tarnished Steel

An Action Roguelike where you the hero must beat the Evil Grand Lich before you become too weak to even defend yourself.

Reap and Sow

An Action Adventure where you must farm up your equipment and head into the the wild woods to fight plant monsters and gain new seeds and equipment to beat the woods.

Other Projects

Sticker Tracker Patent

As a student at UCCS, I had the incredible opportunity to create a patent for an innovative tracking bubble sticker. This concept involved designing a compact, versatile, and user-friendly tracking solution that could be applied to various surfaces. The project allowed me to combine my technical knowledge with creative problem-solving, and it taught me valuable lessons about the patent process, from ideation to documentation. This accomplishment not only reflects my passion for innovation but also demonstrates my ability to turn ideas into practical, impactful solutions.

Graphic Design Projects

While at UCCS, I worked on a series of graphic design projects for a team, showcasing my creativity and collaboration skills. These projects involved developing visual assets, creating cohesive designs, and ensuring that the team’s vision was effectively communicated. I contributed to everything from concept development to final execution, emphasizing attention to detail and alignment with project goals. These experiences helped me refine my design techniques and taught me how to balance artistic expression with practical functionality in a team setting.

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